
I'm pretty new to Minecraft and definitely not a pro at the redstone, but for the most part it's pretty simple to build and understand I think. In the testing that I've done, nothing seems to get lost, though there are some sticking points in the hoppers as items move through (but you can flush them through by bypassing the comparator sensor). Using 7 chests, hoppers, and droppers per chute, allows me to store 476 stacks in a tileable and extendable footprint of 3 wide, 6 deep and 8 high.
#Minecraft silo full
I realize I'm a few years late to this, but I was actually looking to do this type of storage system myself and came across this thread while doing some research.Īfter messing around with it for a bit, I came up with something (not sure how much would change for this, but I am on Bedrock) that watches a hopper to keep a top chest full using a dropper elevator, and then I added a chest underneath the top chest as an input/refill. The input for the dropper pipe would most conveniently be a hopper line fed by a conventional top down silo. That comparator output would activate a dropper pipe to push items into the chest until the chest was full – either up or from a side space not occupied by the comparator. One would need to monitor the fullness of the ouput chest (top chest) via a comparator output. Expanding on FirEmerald's model of concision:Īssuming you don't want to get into command blocks:
